
Speak Up, The Order: 1886
This article is part of a series called Shut Up, Videogames, in which critic Ed Smith invites games old and new to pipe down, or otherwise. In this edition, he looks at the genre defying third-person action-adventure, The Order: 1886. It’s no masterpiece—it’s the story of immortal knights fighting werewolves and vampires in Steampunk London. But The Order: 1886 (2015) is still more than videogame critics deserve. Its low review scores and petulant detractors are proof, once again, that games could never become art (whatever that would mean) because the people playing them and the people responsible for curating them simply wouldn’t allow…