Undertale
Feature

Undertale, one year later

September 15th marks a full year since the arrival of Undertale, Toby Fox’s 16 bit-style role-playing game for PC. Its auspicious reception, which even delivered the game into the Pope’s hands, seems now more than ever to have been a flashpoint in current debates as to what constitutes excellence in videogames. Standing apart from the colossal world-building efforts that typically crowd year-end lists, Undertale offered something else: an epic-in-miniature, the latest entry in a tradition that might also include the animated shorts of David OReilly, Sarah Orne Jewett’s The Country of the Pointed Firs (1896), and Chopin’s preludes, which served…

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David OReilly’s next game reminds us we’re not the center of the universe

Everything wants you to question the scale of our world—and your place in it. Designer David OReilly used the game to expand on his first venture into the game space with Mountain (2014), wherein you’re able to inhabit the perspective of a mountain, a non-human thing. From there, he began experimenting with ways to connect a unique perspective to everything. Humans have the tendency to believe we’re the center of the universe—that we’re special—and we’ve felt that way for a while. It’s a “very old prescientific idea that we’re somehow the center,” OReilly told us in an interview, which will be printed…

Everything
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Everything, an open-universe game about the nature of being

Everything is coming exclusively to PlayStation 4 in the near-ish future. Er, that is, Everything, the next game by David O’Reilly. Not, you know, everything. It’s a simple idea with a huge scope: you can embody and play as everything that you see in the game’s universe. Damien DiFede, the game’s programmer, has had to come up with a new way to create and design levels to accommodate this ambition, treating objects more like ecosystems. When O’Reilly says “you [can] be anything you want” he means it. While this promise of being able to become anything does seem to be a…

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The conference schedule for Two5six is available now

Two5six, our annual conference and festival, is a three-day celebration of a life well-played. If you haven’t been to Two5six before, you still have several days to buy a ticket for our conference and other events. The final schedule is now available for our conference next Saturday, May 16th. You can view the full festival schedule on Two5six’s website. Saturday’s conference will bring together leaders from game design and other industries to discuss the connections between games and other creative spaces. Game designers David O’Reilly (Mountain), Kara Stone (Sext Adventure), and Torfi Frans Olafsson (Eve Universe) will share  the stage…