Destiny Rise of Iron
Review

Destiny: Rise of Iron has learned nothing

I was at E3 when Destiny was first shown to the world in 2013. I remember being shepherded into a theater, the outside marked with huge printed artwork, among a group of whispering journalists. In that theater, we would be taken through the opening to the game: the wall, the breach, the first areas of the Cosmodrome. The person demonstrating the game spawned at what I now know—after hundreds of hours in Destiny’s world—to be the hard edge of the map. But back then I had no idea where this sprawling landscape ended, where its invisible walls lay. So as…

News

Screw you Destiny, I will hug all of your dogs

This is an open letter to Lord Saladin—more like Lord Sala-didn’t think I was going to complain about your dumb dog rules, eh? Joke’s on you. You’re tired. Lord Saladin looms over you while recanting old tales of the Iron Lords. The push against The Fallen was long and gruesome. You made it out alive with only a few dings in your gear, signifying that the battle was a modest success. Expectations of relaxing after the raid were thrown out the window as soon as you saw the wolf-man himself, awaiting your return. In your head, you think: Lord Sala-didn’t know…

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One last tour of Destiny’s Cosmodrome

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// There’s a set of stairs in my childhood house that I still climb like I was eight years old. It’s not something I do on purpose; it’s something ingrained, so that the moment I step on the first step my hands come instinctively down and I scramble up the carpeted ledges like a dog. It’s as if, through repetition, the space has ceased to be something true, objective, and has transformed into a series of emotional and psychological triggers, arranged in the precise configuration to…

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Absolver is the low-poly, God Hand-inspired brawler of your dreams

It’s tempting to describe Absolver with an endless stream of references to other games—big ones, the type for which you see cardboard cutouts at GameStop. It’s an online multiplayer game riffing on the model of Destiny (2014) or Dark Souls (2011)—not, they clarify, an MMO—with players both friendly and unfriendly roaming a semi-open world. The elegantly low-poly world has the feel of a somber The Witness, and its tight, frame-specific combat recalls the brawlers of Platinum Games.  But that laundry list sells it short. Tucked back in an Airstream trailer, far enough from the Los Angeles Convention Center to allow me to…

Asemblance
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New videogame thriller takes its cues from The Twilight Zone

“You had a good life. But things changed,” explains the narrator of Asemblance as you begin your descent into a world of reconstructed memories. The machine asks how much of your past life you remember, then: “Are you sure you want to remember?” Last year, Niles Sankey founded Nilo Studios out of a desire to tell new kinds of stories within videogames. An ex-Bungie employee who lent his creative vision to Halo: Reach (2010) and conceptualized the E3 2013 Destiny reveal, Sankey saw untapped potential in the anthology format of storytelling. Asemblance is the first episode in a new, ongoing series of experiences that takes its…

Review

Prominence has old-school sci-fi vibes, but it’s short on story

In January 1957, J.G. Ballard first published his story “The Concentration City” (then under a different title) in a magazine called New Worlds. It takes place in a city that spans the entire universe, where streets stretch out both horizontally and vertically, with lifts and levels expanding the city infinitely in every direction. Talk of real estate doesn’t just involve two-dimensional plots of land, but is priced and measured in cubic feet, so that even the air you breathe costs money. The biggest threat to life in this city is terrorists called “pyros,” the embodiment of a violent human impulse…

Article

The Joy of Nature

Right now, Paris is hosting the United Nations conference on climate change. It’s the 21st session to be held since these events started, and the 11th meeting since the Kyoto Protocol was agreed in 1997. These events tend to be underwhelming—a smattering of watery half-promises and spurious statistics—but this year there’s increased scrutiny following the global protests of last September. Three hundred thousand people took to the streets of New York while concurrent marches were being held across cities such as Berlin, Lagos, Johannesburg, Seoul, and London. And this November, the United Nations weather agency warned of the new “permanent…