
Borderlands: The Pre-Sequel takes aim on itself
If on a moon’s surface a vault hunter …
If on a moon’s surface a vault hunter …
Breaking news: Diablo still good.
In the distant post-apocalyptic future, a war will be waged between grotesque mecha cobbled together from organic body parts, and it will be awesome. This post-apocalypse will also be fairly similar to Diablo, judging from this new trailer for World War Machine, a cool-looking loot-and-shoot-athon which came out of Square Enix’s crowdsourcing collective. (In case you’re unfamiliar, that’s the campaign where Square pledges development support to approved games.) The game itself looks pretty nifty, combining the fast-paced ammunition unload of a multidirectional shooter like Smash TV with the fiendish RPG mechanics of fiendish RPGs that hook you in a feedback…
I can’t go on, I’ll go on.
Duelyst is spritely, tactical, and the sky is filled with cherry blossoms, pretty much the exact opposite of Diablo. That’s despite the fact that the project is headed by Keith Lee, lead producer of Diablo 3. You can just picture him at his desk at Blizzard staring off at some charts on loot drops while daydreaming of pitching this thing on Kickstarter. But it’s not a total departure. One thing it has in common with that series named for Spanish devils is the immaculate design of hulking badasses with wands and weapons. Besides that, not much. Combat is methodical and…
The dungeon hack Crawl, recently greenlit on Steam, is a grisly little action-RPG with very, very pretty pixel art. The new trailer is a visual symphony of small four-sided shapes—a feast of upside-down pentagrams, Carmackian floating demon heads, and plenty of blood-splatter. Like Diablo, it allows you and up to three buddies to rampage through a damp, subterranean, freak-filled dungeon, with the caveat that your buds can possess the baddies and the spike traps. Another difference from Diablo: these pixels are hella expressive. Games from smaller studios that feature spectacular pixel art is a trend we’re loving, as we’ve seen…
This was sort of a trick question, but we do have an answer.
Diablo 3 is a deep and brilliantly spit-shined game. A work in progress for over ten years, it was developed by a massive team who exhausted a massive budget to satisfy a massive fan-base. It is pontifical and grandiose, to say the least. And that’s why it’s ironic that Miya Omaru, an unknown indie out of Japan, came along and captured everything that’s good about Diablo 3 — from the looting, to clicking, to the, um, looting. – – – Still in beta, his Flash game Inishie Dungeon may be all the Diablo I ever need. The downside? I can’t…