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A theatrical game about the difficult art of conversation
A Ghost in the Static doesn’t tell you anything. All you know is that you’re a figurine constructed out of some sort of wire and are left to explore a dark, mysterious room. Then you encounter another character in the room with you, and that’s when something unique happens. Much of A Ghost in the Static focuses on narrative development through dialogue. What’s interesting about it is that you control both sides of the conversation—kinda like you do in Kentucky Route Zero. This allows for a number of different paths in each conversation. Some exchanges might be about the planet…