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Corporate hell as seen through a 1980s operating system
Imagine a purgatory for the beleaguered office worker. It is probably a world of endless (or, to misuse the term to constructive ends, more endless) meetings and water cooler chat. Fair enough: That is what office culture and the cultural portrayals thereof have conditioned us to expect. But what if this purgatory was something else entirely, a strange liminal space whose only connection to office life is the skin of operating systems past? This possibility is the central conceit of Wince Nail, a game originally created by CYBEReris for the Myst Jam. The game, which is currently available in demo…