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New game reminds us you can’t take the ‘disco’ out of ‘discomfort’
You can’t spell ‘discomfort’ without ‘disco.’ Or at least, that’s quite literally the scenario spelled out in game maker Fedor Balashav’s brief experimental title DISCO / DISCOMFORT . In DISCO / DISCOMFORT, the player enters a neon-flushed disco club in the midst of seemingly nowhere, an environment that quickly devolves into a sociophobia-driven nightmare. You, the player, are tasked with interacting with other people, but if only it were that simple. Not just looking at my faceless first-person character, they were looking at me Sociophobia is, by its dictionary definition, the fear of socializing. That means, the fear of social gatherings. The fear of…