Article
Shut Up, DOOM 3
This article is part of a series called Shut Up, Videogames, in which critic Ed Smith invites games old and new to pipe down, or otherwise. In this edition, he looks at the most recent addition to the legendary first-person-shooter series, DOOM. I know DOOM has a contingent of fans and critics who enjoy discussing it—its level structure, its weapon layouts, its enemy design—in excruciating detail. I know that, for some, a single room in id’s 1993 shooter can warrant microscopic inspection, lest the mathematical precision with which John Romero laid the game out go under-appreciated. I know what DOOM is supposed…