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The Girl and the Robot unveils its fairy tale very, very soon

Ever since The Girl and the Robot’s interactive fairy tale first showed up on Kickstarter, it stood out amid a sea of games about shooting stuff as an earnest attempt to be sweet. Take a look at the protagonists or the old Europe inspired castle they wander around in, or listen to a clip of the recently-released soundtrack, and it’s clear that Flying Carpets Games isn’t so much going for the Brothers Grimm appeal as it is their defanged, happy-ending younger cousins. Obviously, The Girl and the Robot does take inspiration from the classics, which is evident after a quick look at the trailer…

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Get a load of the fluid, feminine power of Gris

As of right now, there’s not a lot of information about Gris. We know it’s a 2D game. We know it has “zones.” We know it stars a woman clad in a flowing cloak reminiscent of the main character in Journey (2012). We know it takes place in a surreal environment largely dominated by a Mars-like red, and we know it’s being worked on by a team from both Barcelona and Tokyo. More than anything, though, we know it’s beautiful as all get out. We know this because what has been revealed about the game, mostly through its social media accounts on…

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Artists pick out their favorite critters from upcoming game Necropolis

It is well-known that upcoming dungeon-delving game Necropolis looks ludicrously stylish. Its stark angles, moody lighting, and cartoonishly exaggerated characters give it an aura that lies somewhere between art deco and fairy tale; as if Red Riding Hood were the emcee for a big-band show. It’s a striking aesthetic, and it does an admirable job of setting Necropolis apart from the gothic horror of its major influence, From Software’s Dark Souls (2011). However, part of what’s allowed Dark Souls to be so successful is its memorable cast of baddies, their gruesome appearances helping them to linger in the minds of its players. Necropolis, too,…

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Forest of Sleep is like a Russian storybook come to life, by creator of Proteus

Described as an “experimental storytelling/adventure game inspired by Russian fairytales,” Forest of Sleep is a collaboration by Proteus creator Ed Key, artist Nicolai Troshinsky, and a few others. A few glimpses of its storybook-style art hit Twitter last week, but now there’s a new website revealing more information about the game’s unique take on adventure games. dynamically improvised short stories  Besides its art, the big thing about Forest of Sleep is the way it combines story elements to produce what its creators describe as “dynamically improvised short stories.” Since the team at Twisted Tree Games are still speaking about it…

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The Hollow is an interactive fairytale that enchants you into doing bad things

Fairytales, for all their other virtues, tend to be pretty easy games to hack. All you have to do before you get started on your journey/quest/trek is ensure you’ve memorized the Three Essential Pro-tips for Surviving a Fairytale: If you either a) encounter three magical creatures/witches/beings, or b) encounter one specific magical creature/witch/being on three separate occasions, be sure to get your No. 2 pencils out, because it’s pop quiz time. Be on your absolute best behavior around these creatures, because they are for sure judging your soul and worthiness. Never take the gold. Or the bet. Or the marriage proposal.…

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Goldi mixes fairy tales and political philosophy, because why not

At the time of his death in 1527, the political philosopher Niccolò Machiavelli had never stated his position on works being placed in the public domain. Fair enough: “public domain,” as presently constituted, was not an idea in Machiavelli’s time. One can, however, suspect that the author of The Seven Books on the Art of War and The Prince wouldn’t have been big on the concept. Seeing as Machiavelli died nearly five hundred years ago, though, he has little say on the matter.  Thus, along with the fairy tale Goldilocks and the Three Bears, Machiavelli’s The Prince appears in Ed…