Monument Valley
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Videogames and the Art of Deception

The visual arts have a rich history of deception. Every painting that attempts to condense the world into two dimensions exploits flaws in the way our eyes work, fooling us into perceiving depth and distance through the use of vanishing points and skewed proportions. Optical illusions trick us into seeing differences in color that don’t exist, while portraits painted to look straight ahead seem to follow us as we walk past. The advent of film and TV pushed the art of deception even further. Green screens convince us that the hero truly is dangling from the lip of a 60-storey…

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Fallout 3 is actually for babies

For those who play games at a steady—some would say glacial—pace, achievements become unmoored from the gameworld itself. They become associated with life events—I completed that level on my birthday and that other level the day before I got dumped. You age with a game, if not at its exact pace. Speed running, the practice of playing through a game as quickly as possible, is the exception to this rule. A recent post in Games Done Quick’s “Speed Demos Archive” brags about one minute and twenty-two seconds being shaved off the previous Silent Hill 2 record. The time to beat…