
Feature
Final Fantasy XII and the glory of the grind
This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// The first time I played Final Fantasy XII (2006), I didn’t get it. I liked it, I think—there was something unusually elegant about the game’s stern, philosophical conversations about honor, and the long loping lines of its battle system—but I got halfway through, hit a boss battle of five little goblins that wrecked my shit with a panoply of status effects, and called it a day. I believe winter break was ending, anyway. I mused over my failure…