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Gorgeous comic book gives Afro-Brazilian mythology the Avengers treatment

A lot of nerd culture is dominated by European mythology, from Thor to Lord of the Rings or even Harry Potter, just to name a few. There’s nothing wrong with that. I’m as crazy for Norse mythology as the next girl. But far from just a disservice to African or Asian or Middle Eastern cultures, this blind spot is a an even bigger disservice to nerds everywhere. There is a huge well of awesome mythology that has gone untapped, with epic characters and stories that would make even the most dignified comic book fan salivate. That’s where Brazilian artist Hugo Canuto comes in, who decided to give the gods and…

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Explore a dark, sacred world inspired by Finnish folklore

In some beliefs and cultures, the separation of Earth and Heaven isn’t so cut and dry. In some, there’s an odd space that finds itself sandwiched in between: a point of connection between the ground we know and the sky, whether it’s materialized by a tree, a totem, a mountain, a pillar, or anything sculpted by nature or man. In Axis Mundi, a virtual reality game borne of the recent “waves”-themed Global Game Jam, the so-called connection between Earth and Heaven is a grim place. Designed in Finland by Hu’ng, Kalle, Essi Tommila, Antti Kytö, and Mirka for the Global Game…

Miyamori
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Miyamori will be a foxy love letter to Japanese folklore

Japanese folklore is a pretty common inspiration when it comes to storytelling in videogames. From Clover Studio’s Ōkami (2006) to ZUN’s iconic Touhou Project, Japan’s mythological spirits and creatures provide a familiar backdrop for Japanese game makers to tell their own, new stories to their audience through the cultural legacy of Japan’s mythology. But the upcoming action-adventure title Miyamori isn’t being made in Japan. Instead, the game features a production crew located across the Western world. Developed by Joshua Hurd, with pixel art from Lachlan Cartland, and promotional art by Kevin Hong, the game features a “folktale-inspired story about community, love,…

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Creators of Never Alone to explore Ukrainian folklore in their next game

Never Alone (2014) is a game steeped in culture. Not just for videogames in the role of cultural accuracy, but in preserving the waning history of Alaskan Natives. The game, based on Alaskan Iñupiat (a hunter-gatherer indigenous people of Alaska) folklore, was an anomaly in the videogame space when it saw release. It was developed in an almost unheard-of collaborative effort between Upper One Games (the first indigenous-owned game developer and publisher in the U.S.) and the nonprofit group Cook Inlet Tribal Council. Both parties sought to develop a game that not only entertained players, but also enchanted them with education in a…

Burly Men at Sea
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The big beards and cute looks of Burly Men at Sea will debut soon

Who says burly can’t be cute? Certainly not David and Brooke Condolora, the husband and wife team that make up Brain & Brain, the brains (ha!) behind Burly Men at Sea, a Scandinavian folklore adventure due out soon on Steam and iOS. Though there’s still no word on an official release date, their newly released trailer serves as a reminder of the soft, minimalistic style and funky character animations that caught our eye in the first place. David and Brooke Condolora have spoken frequently about the roots of their inspiration. They borrow heavily from scandinavian folklore in both story and style…

Review

The Flame in the Flood floats comfortably in the shallows

I can think of few landmarks more American than the Mississippi River. It carves a slow, muddy path through the states, branching out as various smaller systems and tributaries that form the vessels of the country. The Mississippi carries with it the stories of Mark Twain and William Faulkner, the verse of Langston Hughes, the sounds of the Delta blues, the steady rhythms of riverboat paddle wheels, and the ghosts of those claimed by its waters. Perhaps my own Southern heritage has colored my perception of the river to an overly-romantic degree. But there is a mythic current that carries…

News

Gone Home programmer announces a gorgeous game about manifest destiny

“One describes a tale best by telling the tale. You see? The way one describes a story, to oneself or to the world, is by telling the story. It is a balancing act and it is a dream. The more accurate the map, the more it resembles the territory. The most accurate map possible would be the territory, and thus would be perfectly accurate and perfectly useless. The tale is the map that is the territory. You must remember this.” – Neil Gaiman, American Gods American roads tell stories. From Huck Finn’s trek across socioeconomic boundaries to Kerouac’s rhythmic ode to a…

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The Witch is an atavistic Puritan nightmare for the ages

We’re still rounding up Fantastic Fest, bringing you impressions of our favorite films shown at the event. For all of our hot, hot takes, head over here. /// To properly explain The Witch to you, I need to give you two pieces of context. One: I grew up in rural Vermont. My house was sat off a dirt road winding through woods, woods I never really explored. They were just there, ever-present. Our town had a few ghost stories, born of boredom, I imagine. We even had our own cryptid, the Pigman, who lived in the woods near a particularly suspension-straining stretch of…