
Feature
The videogame that dared to question the War on Terror
If we can associate genres and aesthetics with film-makers (John Woo and action movies; Stanley Kubrick and deep focus) IO Interactive, especially in its prime between 2002 and 2007, was a game-maker defined by concerns about player agency. By constantly placing her in restrictive and alien environments, the Hitman series challenged the player’s typical experience of casual and unbridled progression. Kane and Lynch: Dead Men (2007), starring two legitimately unpleasant characters, undercut the prototypical videogame hero narrative—rather than saving the world, cast as a selfish villain, the player committed selfish acts and with selfish purpose. “My name’s John Ford and…