
Throwing money at the screen
It is well known and well documented by now that many videogames released within the last decade are fantasies of accumulation: of experience points, of wealth, of abilities, of guns, of power. That is to say, the power fantasy that these games peddle is built on the idea of upward mobility, that someone can start with nothing, and through hard work and the sheer force of will, gain money and influence. “It is a power fantasy that reflects our time,” writes game critic Austin Walker, “We want to be reassured that our effort will pay off in the end, that…