Find bliss in the noisy glitch-visuals of RŌA

RŌA is best seen rather than described. But, as I have to use words, I’ll say that my first impressions of it were that it looks like someone turned datamoshing into a videogame (if you don’t know what datamoshing is, there’s a whole site dedicated to it). Colors belch into each other across the screen, glitching, frazzled, swirling like electronic liquid. Among these colors you can sometimes make out figures, stood in a group, all of them frozen in their animation. These figures seem to affect the shades and tones of the pixels of color around them, while they themselves…

Small Radios Big Televisions

Escape into a new game’s dreamy cassette tape worlds with these GIFs

If you’re being overwhelmed by all the presidential election noise today you might be looking for a temporary escape to another world. Small Radios Big Televisions should prove an adequate host. Out for Windows and PlayStation 4 as of yesterday, Small Radios Big Televisions doesn’t have just one world for you to explore, but several. Inside its depopulated factories you’ll come across cassette tapes that act as plastic gateways into these dreamy realms—each labelled with a single descriptive word like “ROAD” and “COAST.” Upon finding them, you watch as they’re slotted into the tape player, the reel unwinding to the glitchy…


Broken Reality wants to take you on an adventure through ’90s internet

So, last time we saw the game—experiment? accident? digital hellbeast?—Broken Reality, it was more of a hyper-animated art collage than anything. A game lurked somewhere behind all the faux-Myspace popups, it was said, but there were no actual details to be found. A vague teaser trailer gave a glimpse of the attitude of the beast, and the game’s Tumblr certainly promoted the aesthetic, but anything beyond that was radio silence. it was more of a hyper-animated art collage than anything Luckily, it seems that Broken Reality has re-emerged from its bizarre technicolor web-cave and has come out with something a bit…

Bethesda glitch

In defense of Bethesda’s notorious videogame glitches

Glitches and bugs have become the hallmark of Bethesda Softworks’ renowned 3D RPGs. Their releases are riddled with them: Fallout 3 (2008) regularly sent robots and Deathclaws flying through the air, The Elder Scrolls IV: Oblivion (2006) had an arrow duplication glitch that led to the greatest YouTube videos in the world, and characters fell through the map in The Elder Scrolls V: Skyrim (2011), like, all the time. Any upcoming Bethesda game is met with excitement, and then a caveat: you’ll have a great time… if you can make it through without glitching. Some are little, like characters clipping…


Forza 6 glitch turns it into a much more beautiful racing game

Seizure warning: The video linked below can be a problem for photosensitive epileptics. /// There comes a time in nearly every game’s life cycle where a series of really awesome glitches are captured. Whether it is the papery surreality of Metal Gear Solid V: The Phantom Pain (2015) or the deep weirdness of the Jackdaw rising from the ocean in Assassins’ Creed Black Flag (2013), these glitches break through the manufactured reality of the games—the attempt at photorealistic textures—and show us an underlying failure in the architecture of their titles. They’re also pretty freaking sweet to look at. Take this week’s example…


Deidia, a love letter to broken games and abandonware

When Barch released DEIOS back in 2014 there was something immediately off about it. It proposed that you were a man. It proposed that this man assembled guns from hundreds of possible parts. It proposed that with one of these guns this man would shoot gods until they were dead. But all the guns were fucked. And killing even one of the gods proved to be near-impossible. DEIOS seemed too hard or too broken to feasibly spend much time with it. Yet this seems to have been the game and perhaps the experience that Barch wanted to create. What to expect from…

Portal 2

Portal 2 experiment results in beautiful wormhole art

Dear Chell, Where have you gone? This is your fault. You chose this path. The Aperture Science testing environment has been proven entirely safe for each test subject. Yet your typical violent behavior towards the equipment has proven that false. I’d just like to point out that you were given every opportunity to succeed. There was even going to be a party for you. There was going to be cake. Are you dead? I told you: When you’re dead I will be still alive. I said that. Remember? I warned you. I did. It was not a lie. Now you…


Hyperspektiv, a “modern kaleidoscope” to deform reality

Allan Lavell has broken the fulcrum that holds reality together. Last year he gave us a way to turn any media or camera feed into glitched-out gifs—glitch art as easy as applying Instagram filters. He called it Glitch Wizard. But that was last year. Lavell has moved on since then. Get with the times, people. It’s all about Hyperspektiv now: his newly released “modern kaleidoscope” for iPhone. It’s fucking wild. If Glitch Wizard was a way to distort reality then Hyperspektiv lets you leave it behind entirely. It has a range of FX for you to inject into your phone’s…

Pony Island

The greatest trick the devil ever pulled might be this videogame

What do you see when told to imagine a videogame titled “Pony Island”? Verdant fields of grazing horses, foals nestling by their mothers, others leaping on spindly legs? Sorry, but I have to break this to you now—a game called Pony Island exists and it is nothing like that. The title is deliberately misleading. It’s a game that’s made to build up your jolly expectations and then crumble them, nastily, right in front of your face. As horrendous as that sounds, stick with it. The creator of Pony Island compares it to 2012’s Frog Fractions which, if you’ve played it…