
Gods Will Be Watching team parodies what they’re good at: videogame violence
Violence is commonplace in videogames. It’s commonplace in most popular media, but its role in games comes under particularly heavy fire. What strikes me as weird about videogame violence, as someone who plays plenty of violent videogames herself, isn’t its prevalence as much as its weightlessness. Violence in games is often trivial, reduced into menial tasks that rarely reflect anything important about characters or plot beyond serving as shallow narrative impetus. These acts usually result in some form of currency for the player, like coins, money, items, or points, that make them worthwhile—something to be rewarded for. That isn’t to…