
Feature
Sportsfriends reminds us how local multiplayer can be
It’s in that name.
It’s in that name.
The Klobb in GoldenEye for Nintendo 64 was pure, unabashed Czechoslovakian garbage. You really might as well go gunless into a gunfight rather than pick it up off the concrete slab. It was so bad that it wouldn’t be right to let it slip from our memory without understanding why it’s so fucking awful, so a writer at Edge has dug deep into what makes the submachine gun in the best James Bond game notoriously pathetic. The reason, as explained by the game’s director Martin Hollis, is that it was designed after a real-life crappy gun, the Skorpion VZ/61. His…