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A VR short film has been nominated for an Academy Award

While last year the Emmy’s recognized the Oculus Story Studio short film Henry, this year another awards ceremony is taking notice of virtual reality—the Academy Awards. Pearl, a VR short from Google, has been nominated for the 2017 Academy Awards for Best Animated Short Film. Pearl, released in 2016, stands out among the 360-degree, mobile VR, and room-scale VR tales told by Google’s Spotlight Stories. The short is directed by Patrick Osborne, the same of the Oscar-winning short Feast, which screened before the Disney film Big Hero 6 in theaters. But Pearl is a different beast than Feast, because it plops the viewer directly…

Feature

How VR will change the way we create

This article is part of a collaboration with iQ by Intel. The advent of the internet created a whole new mode of self-expression, from digital and gif art to fan-fiction and fan art. Now, new virtual reality (VR) tools are primed to inspire yet another era of creators, both amateur and professional, by inviting them to step into their own inventions. Nowhere—so far—is the medium’s artistic possibilities more evident than in Tilt Brush, Google’s VR painting app that launched on the HTC Vive in April. “Combined with the newest generation of motion controllers and input technology, VR has the potential to be…

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Traditional artists try virtual reality art for the first time

We all know that art can exist in virtual reality, from games like Adr1ft, to films such as Collisions. Virtual reality has shown itself to be a unique medium for immersing audiences in a work of art. But what about creating art within virtual reality? Google’s Virtual Art Sessions set out to experiment with exactly that. Google invited six artists who all work with different mediums and material, to test out Google’s new Tilt Brush software. Tilt Brush functions as a palette and a brush that simulates painting in a 3D environment. Jeff Nusz, one of the people on the…

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Surreal Google Earth images break the illusion of digital mapping

Postcards from Google Earth, a project by Brooklyn-based artist, Clement Valla, which started in 2010, is a collection of warped Google Earth screenshots. As eerie and uncanny as they appear it can be easy to dismiss the images as nothing more than odd screenshots, but by touching on these visual mishaps, Valla wants to pull back the curtain on Google’s processes for us to consider. With the photorealism of Google Earth its easy to take its visual representations as accurate. Postcards from Google Earth is a reminder that all representations are approximates, no matter how convincing they may seem. It is…

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Smart devices still struggle to cope with mental health crises

Content warning: This article discusses suicide and depression. /// Most days can be good days, even when you’re diagnosed with depression and anxiety. Or at least they can be made to look as such. You learn to put on a good face, to make it through the day. All of this means that when you spiral—and you will inevitably spiral—it’s harder to reach out for help. So much of your effort is devoted to convincing people that you’re okay, to putting on a good face, that it’s hard to say things are going wrong. So, when you spiral, you are…

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Glaciers writes poetry using Google’s most popular searches

Currently wrapping up its first weekend on display at New York’s Postmasters art gallery, Glaciers is the latest art project from Sage Solitaire (2015) creator and Tharsis systems designer Zach Gage, as well as several billion unknowing co-authors. The exhibit features a collection of small e-ink screens, each displaying a digital poem generated using the top three Google autocomplete results to a specific prompt, such as “how much,” “does he want,” and “should I save.” The poems refresh once per day, meaning that like their namesake, they have the potential to change shape and meaning over time. Though Gage is well known for his…

Alphago on big screen
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AlphaGo’s win is a victory for humans, not machines

Google’s stream of the 5-game Go series between DeepMind’s AlphaGo and Lee Sedol was odd. It put little vector-graphic landmarks from Seoul opposite little vector-graphic landmarks from London. But I never once heard it suggested that this was a battle between Korea and the UK. Maybe it would have been more appropriate to put a brain on one side and a processor on the other, but that’s equally inaccurate. It may not seem it at first, but AlphaGo and its victory represents human effort and human progress. While we still have “the machines” under control, they are tools for our…

AlphaGo
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Just what are we losing to Google’s AlphaGo?

In Tang dynasty China, Go was one of the skills socially required of a certain class of educated elite—along with calligraphy, painting, and the ability to play the stringed guqin, it was part of a kind of artistic quadrivium. The art and beauty of the game are present in the way it is played, but also in descriptions and metaphors for the shapes that appear on the board during play. One of the first shapes shown to new players is the “eye.” If a group of white stones is surrounded by black stones on all sides, it is captured. The…

AlphaGo
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This Go student has become the Go master—and it’s a computer

If Go is mentioned in the US, it’s in the context of complicated games, or hard games, or games with some element of “purity.” It’s just white stones and black stones on a nineteen by nineteen board. You play by putting stones down, not moving them, if you surround your opponent’s stones they are “captured,” and that’s more or less it. Ostensibly, no game could be simpler. But if you’ve ever tried to learn how to play Go, you’ll know it feels a lot more like the spoiled-for-choice paralysis of staring at a blank page The board has 361 spaces,…