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Los Santos Pride mod gives GTA a much-needed queering

Notice: Discussion of homo/trans/biphobia /// “Almost fooled me, bro-she!” says Grand Theft Auto V (2013) protagonist Franklin while passing by a group of trans women. “He’s so deep in the closet, his friends call him mothballs!” yells the game’s parody of Simon Cowell at a contestant on his singing competition. “Post Op: No Longer Just Mail” says the side of one of the game’s UPS stand-in brown delivery trucks as it drives by. Grand Theft Auto V has about one of the most open worlds in gaming, but in jokes like these, much of that world is made inaccessible for all…

Grand Theft Auto 3
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The false legacy of Grand Theft Auto 3

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  /// Up until Grand Theft Auto III (2001), it was standard to classify videogames by their central mechanics. There were stealth games, platformers, shooters, racing games, action-RPGs, turn-based RPGs, fighters, puzzle games, action-adventure games—and the expectation was that every game would feature a whole range of genre-informing actions and rules, typically interspersed with sections devoted to “story.” The problem is that this naming structure was a presupposition in itself: what if you wanted to do all of these things…

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How to talk about videogames (if you’re blind)

One of the first things that people notice when they flip on their consoles are the catchy intro sequences; the flashy animations of the screen. Videogames have a quantified area around them that’s visual. After all, so many game elements are conveyed through visual means, such as objective markers and collectables. Usually, in a videogame review, these visual references will pop up. Pixels will be examined, judgments will be passed on art direction and the success of animated bodies. I, however, don’t review visuals at all. I have to look to different aspects of a videogame to make up for…