Review
Don’t let Quadrilateral Cowboy slip through your fingers
When Brendon Chung described Quadrilateral Cowboy to IGN in 2013, he framed it as a departure from his narrative-focused work in Thirty Flights of Loving (2012) and Gravity Bone (2008). “I wanted to go in a very different direction,” he said, “and let the player experiment in a sandbox and figure out their own solutions to problems.” This third game about the seedy underbelly of Nuevos Aires—the fictional city that many of Chung’s games are set in—is much longer and more complex than its predecessors, but shares many of the same ideas about how to string quotidian moments into a…