Roguelikes aren’t done with ASCII art yet
ASCII and the roguelike genre are practically inseparable. ASCII was there at the birth of the genre, bringing Rogue (1980) itself to life—and it’s stayed, with today’s most ambitious roguelikes such as Dwarf Fortress (2006), Ultima Ratio Regum (2012), and Cataclysm: Dark Days Ahead (2013) crafting sprawling worlds and adventures from ASCII’s collection of characters. It’s understandable why ASCII persists even as the roguelike expands into myriad subgenres and aesthetics. The simple abstractions of your @ hero, potions, enemies, items, and so on, as letters and symbols allows for vast potential without having to visually display such complexities. Instead, flavor text,…