No Man's Sky
News

No Man’s Sky and the trickiness of advertising a procedurally generated game

No Man’s Sky has been knocked by players since its release for false promises—advertisements featuring fighting factions, developer interviews that discuss rare occasions where players can meet on distant planets (which has seemingly been disproven), and more. As a result, Sean Murray—the public face of Hello Games—has become a Molyneux-esque icon, a figurehead for what some perceive as the perpetuation of misleading advertising in videogames. These grievances were realized in a series of complaints to the Advertising Standards Agency (ASA) over the past couple of months. But nothing came of them until now. Last week, those complaints were answered by the UK-based organization,…

No Man's Sky
Review

No Man’s Sky is a theater of processes

I remember making a mental note when I read that Sean Murray’s “favorite thing” in No Man’s Sky were the space station windows. On two separate occasions, he even went so far as to take people directly to the same window, as if it was one of the prime features of the game. “I’m going to show you the stupidest thing,” explained Murray to IGN, “A videogame window,” quickly adding “but it’s super-cool.” It seemed like a particularly odd thing for him to say. Here was Murray, the face of a game with 18 quintillion planets, a game whose selling…

No Man's Sky
News

How to understand No Man’s Sky

No Man’s Sky is out. You’ll have to forgive me, but that feels like something worth saying. Not because the game is the second coming, or because it is “the last game” we’ll ever need, but because, even after all this time, it remains a game built in service of a tantalizing idea. When Sean Murray spoke to Kill Screen’s Jamin Warren earlier this year he put it simply: “the emotion that we wanted to get from people is that emotion of, ‘I have travelled to a place and discovered it.’” That idea, of true discovery in a digital world,…

Feature

What can architects learn from No Man’s Sky?

Three years after it was initially announced at E3 2013, No Man’s Sky has officially gone gold. Few games in recent memory have created so much buzz. The near-infinite universe that No Man’s Sky offers is plenty reason to be excited but the way Hello Games is creating that universe using procedural generation is equally inspiring. Procedural generation is a type of design methodology in which components or elements are handcrafted and each given unique properties. These components are then fed into a database which generates forms based on a series of rules and regulations put into place by the…

No Man's Sky
News

Watch the man who creates No Man’s Sky’s creature sounds at work

No Man’s Sky feels like the game that keeps on giving. Before even reaching its long-awaited release date it has managed to capture imaginations with both its improbable construction and the mind-bending problem solving of its creators at Hello Games. Perhaps it has been because its talented team, in particular art director Grant Duncan and programmer Innes McKendrick, as well as figurehead Sean Murray, have been so eager to share their solutions with the world in a series of talks that all deal with the same issue: how do you maintain artistic control in a near-infinite game world? First there was…

No Man's Sky
News

Phew, No Man’s Sky has been delayed to August

It’s been tense leading up to the arrival of No Man’s Sky, especially if you follow the game’s lead programmer Sean Murray as he occasionally lifts his head from the milieu of computer code to make appearances around the net. “Anyone been to sleep yet?” asks one of his latest tweets. You can see the sleep deprivation and stress in his eyes as he appears in promotional videos, staring blankly at a TV screen with the game he’s been making for the past few years playing on it; the thousand-yard stare becoming more and more prominent with each video. His beard…

News

No Man’s Sky finally revealing its mysteries when it launches this June

It’s been a little over two years since ambitious space exploration game No Man’s Sky, with its “planet-sized planets” and “universe-sized universe,” was first announced back in December of 2013. Since then, the game’s trailers and various press showings have been great at capturing the imagination, but haven’t exactly shown us too much of just what this game is about. What’s there to do in this massive universe? What sort of creatures and people live in it? What’s this all leading up to? As with J.J. Abrams and his mystery box, part of the excitement of No Man’s Sky comes…

News

No Man’s Sky’s newest trailer reveals a release window at last

The new No Man’s Sky trailer kicks off with a Blade Runner-esque “I’ve seen things…” monologue and concludes with a date. It’s not an exact release date, but it is something to look forward to: June 2016 on PC and PlayStation 4. On display in the video are the same bright galaxies and vibrant wildlife that have become so iconic of No Man’s Sky. We also get a look at some combat and, perhaps more interestingly, the discovery of a planet. An overlay during the ship’s descent onto the new world indicates the username of the player who made the…