Dishonored
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Knotting into Dishonored’s decaying city

Heterotopias is a series of visual investigations into virtual spaces performed by artist and writer Gareth Damian Martin. /// There is no such thing as a total vision of a city. Statistics, guidebooks, politicians, newspapers, tourists, maps, and surveys like to suggest otherwise, but theirs is a constricted world, an incomplete image. Those of us who live in cities know very well of their tendency to conceal and reveal themselves with unexpected rhythms, as if at random—surprising us with new configurations and revelations, shifting prism-like with the passing of time or the changing of the light. Perhaps that’s why the most…

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Dear Esther: Landmark Edition is a delicate, embalmed object

Heterotopias is a series of visual investigations into virtual spaces performed by artist and writer Gareth Damian Martin. /// Videogames have always had something of a preference for islands. These closed spaces, limited by a shoreline, are the perfect conceit for creating an enclosed simulation—an isolated section of “reality” split off from the world. Despite this, thematically, games rarely have anything to say about their own predisposition towards landscapes of isolation, separation, and abandonment. For Dear Esther, these are central themes. It’s easy to imagine that Dan Pinchbeck’s choice of an island setting for the original 2008 Half-Life 2 mod, built…

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One last tour of Destiny’s Cosmodrome

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// There’s a set of stairs in my childhood house that I still climb like I was eight years old. It’s not something I do on purpose; it’s something ingrained, so that the moment I step on the first step my hands come instinctively down and I scramble up the carpeted ledges like a dog. It’s as if, through repetition, the space has ceased to be something true, objective, and has transformed into a series of emotional and psychological triggers, arranged in the precise configuration to…

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My experience as a virtual war photographer in Battlefield 1

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// What makes a battlefield different from any other place? Our towns, cities, fields, and parks are all potential battlefields, with lines of sight, choke-points, defensible terrain and no man’s land, all waiting to be activated. But how do you design a battlefield, balance the distribution of buildings, the flow of landscape, the arrangement of forms? It started as an investigation. I would trawl the lone map of Battlefield 1‘s open beta to try to catalog the space custom made for its warfare. Stripping the game of its HUD…

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The disjointed Prague of Deus Ex: Mankind Divided

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// To me, Prague has always felt like a city uniquely in communion with the past and future versions of itself. I remember my first visit, a local friend taking me to the once mysterious, now legendary Cross Club: an amorphous labyrinth of scrap metal occupying the lower floors and basement of a decaying, communist-era panelák. Stumbling past the ubiquitous leather-clad and shorn-headed bouncers into one of its dancefloors was like wandering into a William Gibson wonderland, bubbling tubes of mysterious green liquid and angular metal…

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Heterotopias: The domestic disorder of Uncharted 4

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// There’s an unlikely thread of domesticity that runs through the heart of Uncharted 4, alongside the exoticism of its adventuring and the breezy violence of its combat. On three separate occasions the game puts us in a house, and asks us about its occupants, casting the player as an archaeologist not of rare antiquities, but the artefacts that tie a place to a person. The first of these houses, the marital home of Nathan and Elena Fisher, might be imagined as an ideal one; our…