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How Resident Evil 7’s grossest monsters are made

Resident Evil 7 looks really gross. But, judging by the amount of work going into it, that may be the best compliment it can be given.   Speaking at the 2016 Computer Entertainment Developers Conference, people from Capcom working on Resident Evil 7 showed off some of the ways they’re using photogrammetry to create in-game assets including clothing, environments, characters, and, most interestingly, monsters and wounds. As reported by IGN Japan and Famitsu (translation via NeoGAF), numerous models were shown side-by-side with their in-game counterparts. capturing the mood of “various creepy areas” in Japan Photogrammetry works, put simply, by taking pictures…

Manhunt
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The rise of VHS horror games

The introduction of VHS cassettes in the 1970s was a revolution in bringing horror closer to people. Two decades before, television became the primary medium for affecting public opinion, trumping newspapers and radio. This bore a generation eager to sit around a humming electronic box in their living rooms, allowing all kinds of foreign images to infiltrate their homes. But these broadcasts were typically newsreels and government-approved screenings—images under state control. VHS put more power to the viewer, who could decide what to watch and when, just by inserting a box-shaped pack of plastic into a tape player and letting its…

Feature

The difficult history of videogames and indigenous people

Content warning: This article mentions child abuse and rape /// The Raven and the Light (2015) starts with a car crash. It ends with an almost dream-like ascent to a state of transcendence, narrated by the myth of the raven and the light—a Northwest indigenous folk tale. Everything in between thrusts you into a world that, for some, will be foreign, but for North America’s indigenous population is and has been painfully real. Your character in this horror game (mostly unseen and unheard throughout) explores a fictional residential school called Mother Mary’s Residential School for Indian Students. Inside, you dodge…

Oxenfree
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Teen ghost story Oxenfree to get new endings in upcoming Director’s Cut

Originally released for Windows, Mac, and Xbox One back in January, teen horror adventure game Oxenfree is now coming to the PlayStation 4 on May 31st as Oxenfree: Director’s Cut. It’ll come complete with a bevy of new features to find in its New Game+ mode, including new dialogue, new areas to explore, and new alternate endings to discover. While the PS4 version will already have all of this content included at launch, Steam and Xbox One players need not worry, as they will also receive the New Game+ mode in an update on the same day. “Upon completing the story once,…

Article

The biofeedback games made to improve our well-being

This article is part of a collaboration with iQ by Intel. When Space Invaders dropped into Japanese arcades, the alien shooting gallery was such a phenomenon that the 100 yen piece, the equivalent of an American quarter, became a rarity. The game’s action was straightforward and exacting, and the narrative spoke to everyone’s inner xenophobe. Ultimately, however, it was the stellar soundtrack — a simple pulsing heartbeat that accelerated with each passing minute —that made each playthrough a thrill. Videogames have always had the ability to affect a player’’s biorhythms but now games are being created to pull those physiological reactions into…

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A creator of SOMA on the surprising merit of Until Dawn

Sometimes, a big budget game comes along that, despite an almost Duke Nukem Forever-esque level of development redos and challenges, finally reaches your videogame system only to impress rather than disappoint. It’s so rare that it almost feels like magic when it happens. But the question is: how come a game like Until Dawn—originally created for the PS3 and with the expressed intent of tricking you into believing Playstation Move wasn’t useless—transforms into a beautiful butterfly while games like Duke Nukem Forever turn into steaming piles of shit? It must be those fickle videogame gods at it again, arbitrarily deciding who goes to heaven and who is Duke Nukem Forever. Of course that isn’t…