
Look out for Solace State, a game about ideological division in a daunting sci-fi city
The world of Solace State opens up before me, its buildings cross-cut and becoming transparent as Chloe, a “woman of many [identities] who gets caught up in a journey of dissent, deception and redemption” navigates a foreign, 21st century cosmopolitan city-state. “An isometric camera cuts in, and you’re hacking into the building,” says Tanya Kan, the lead designer and founder of Vivid Foundry as she demonstrates Solace State for me. “It’s a way of depicting open-societies, or of trying to reveal more of the world.” As 2D art is overlaid on 3D environments, I’m reminded of origami: detailed, delicate, intricate. Compartmentalized facets combining…