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Virtual reality photography will change how you take screenshots

First, there was the talkie. Then, the amazing technicolor. Soon, cineplexes started handing out paper red-and-blue glasses to show their movies IN THREE-DEEEE! Once revolutionary in their time, all of these features now come standard on even the cheapest of smartphones (well, so long as you still have a pair of red-and-blue 3D glasses kicking around a junk drawer somewhere). On the creator’s side, producing films with all of these advancements is practically no-budget at this point, and cheap consumer options allow even amateurs to get in on experimenting with stereoscopic 3D and resolutions as high as 4K at a…

Feature

A people’s history of PlayStation Home

Released at the end of last year, Postcards from Home has the feel of a curio: a weighty tome assembled exclusively from images captured within Sony’s discontinued virtual world, Home (2008-2015). Its author, the Spanish photographer Roc Herms, has explored games before, whether making absurdist use of the Game Boy camera or documenting an enormous LAN party from the perspective of the hardware. But it only takes a few pages for the scope of Postcards from Home to reveal itself as something much more empathetic, even human, full of penetrating longform interviews that explores the digital architecture of Home as…

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The Blair Witch Project of videogames comes out September 1st

There was a trilogy of Blair Witch games back in the early 2000s but they missed the point. The 1999 movie worked because it blurred the line between reality and horror. Before the film even came out, the low-key website detailed the fake legend itself and presented its actors as real documentary makers, including photos of them as kids. The website was then updated over time as the documentary was supposedly being filmed. It was shown as going from unremarkably smooth to it all going awry. Over on IMDb, those same ‘documentary makers’ were then suddenly listed as “missing, presumed…

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The Witness gets the Limbo treatment

Just as photographs generally look good with a black and white filter, no matter the subject matter, it’s become increasingly apparent to me that stripping a game of its textures almost always produces a cool effect. One of the artists working on The Witness seems to agree—she was able to produce these moody screenshots by tinkering around with the game’s depth editor, turning the usually bright and colorful island into a stark and foggy shadowland. The obvious comparison here is to Limbo, Playdead’s gloomy grayscale platformer that borrowed its look heavily from the sharp monochrome of German expressionist film. It’s…

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Photo series captures the "existential despair" of GTA V

Grand Theft Auto V is an ugly mirror held up to modern-day America, and it’s plenty dark as it is, thanks. But Danish photographer Morten Rockford Ravn has taken to capturing the game’s inherent “existential despair” in striking black-and-white snapshots with the in-game camera phone. It’s an ongoing series of virtual photography that he’s calling “Fear and Loathing in GTA V.”  Ravn further explained to The Creator’s Project that what he’s trying to bring out with his photos is the “darker side of virtual reality.” He describes how he drives around on a motorbike as if Jake Gyllenhaal’s morbid go-get-’em reporter in Nightcrawler, searching for…