News

Playdead teases new title with mysterious image

Earlier today, the Twitter account of Playdead, creator of Kill Screen’s #1 game of 2016, emerged from its slumber to drop something special on this day of days. Thanks for your warm reception of INSIDE. Since release, Playdead founder Arnt Jensen and the team have been working on the next adventure. pic.twitter.com/RfejnH39mR — Playdead (@Playdead) January 20, 2017 And away we go! So short, so sweet. Let the speculation commence. Although one fan has already named it: "Outside" — Devon | #ActiBlizzWalkout đź’™ (@Devon_Wiersma) January 20, 2017 We’ll reach out to Playdead for more info.

High Scores 2016
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High Scores: The Best Videogames of 2016 – 4 to 1

This is part of Kill Screen’s list of the best videogames of 2016. To see the rest of the list, check out all the other parts. /// 4. Anatomy If Kitty Horrorshow is the new mistress of videogame horror, then right now Anatomy is her masterpiece. It’s as unsettling as it is smart. You’re tasked with collecting cassette tapes around a dark, silent house. As you listen to them, a monologue suggests the house is alive. One line that sticks: “There is even a fair number of comparisons to be drawn between those organs of the house and those of the…

Review

Thoth isn’t here to make friends

Thoth works on certain illusions. A static screenshot would make you think this twin-stick shooter is more in line with Jeppe Carlsen’s previous game—the rhythm-based, minimalist platformer 140 (2013)—or that your dot in Thoth is kettled in against mean squares that look like descendants to Geometry War’s (2003) shapes. Thoth may only have a few matted colors at a time, but it is very loud; a mouse that roars. it invokes stages of fear Those squares, and many other bad shapes, are 3D in a 2D world. The way they float appears more like a gelatin warble, or a figure…

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Smokestacks and metalwork: The industrial horror of videogames

In the most famous scene in Fritz Lang’s cinematic masterpiece Metropolis (1927), the protagonist, Freder, descends beneath the film’s urban dystopia to find a great network of machinery being tended by nameless, uniformed men. Steam columns, the clouds of this underground microcosm, rise and fall all around as the brass soundtrack mimics the percussive thronging of industrial noise. Freder wanders aimlessly through this metallic maze, looking onwards, terrified, at row upon row of men all operating levers in perfect automated symmetry. As the horns reach their background climax, an eruption of smoke and gas tears through the metalwork and throws…

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The mad science behind Inside’s soundtrack

Without giving anything away, there are definitely some freaky experiments going on in Inside, the latest game from Danish studio Playdead. At times, these experiments are depicted through the game’s eye-popping stagecraft, but in other instances, players take the helm as experimenters, tinkering with switches, valves, and other, squishier, things to puzzle out solutions in a manner that would make Dr. Jekyll proud. Inside’s music composer and sound designer, Martin Stig Andersen, conducted his own unorthodox experiments to create the game’s unsettling soundscape. More interesting than the bizarre nature of Andersen’s experiments, though, is why he conducted them and what…

News

Inside is coming to PS4 after all

We are very fond of Playdead’s Inside, the Danish designers’ follow-up to 2010’s Limbo. It’s bolder, more gut-wrenching, and alive. Until today it was only available on Xbox One and PC, which means most of you probably played it on PC. But Playdead have just announced that on August 23rd, Inside is coming to PS4! That is very soon. Inside‘s arrival on The People’s Console hopefully means a resurgence in attention, sort of like how Hyper Light Drifter‘s debut on PS4 meant exposure to a whole new audience. You should play this game. I suspect, come December, it’ll be sitting high up on Kill Screen’s best-of-2016…

Inside
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Let a low-rez world of flesh and metal overwhelm you

You should probably take a seat before you watch Mattis Dovier‘s Inside. Just get your head straight, y’know, couple of deep breaths, because Dovier’s animated short is a hugely discomfiting, bleak take on the relationship between people and technology. It spreads like a plague: our monotone narrator guides us through a future where, just beneath a pliable film of flesh, lies a gleaming mechanical skeleton. He dreams of cables sluicing below his skin and bursting from his mouth; a burn on his hand dries and cracks wide to reveal cold metal within. His doctor diagnoses him with “severe hypochondria,” but he knows there’s…

News

Inside dares you to escape

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Inside (PC, Xbox One) BY PLAYDEAD Playdead appears to have taken some lessons from Limbo and the many emulators that came after it. Focusing on atmosphere and a mounting sense of dread, Inside is a journey into the grayness of the human condition under surveillance. You are a boy, you are hunted, you are observed, you are sacrificed, again and again. While more mechanically forgiving than its predecessor, Inside is cruel to its players in a way few other games have ever dared to…

Inside
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Let’s obsess over what Inside is all about

This article contains lots of spoilers for Inside. /// When I got to the furnace I thought that was the end of Inside. Immediately my heart stopped. “Oh my god they didn’t,” I thought. But the momentum of the moment and all the crashing glass and shrill screams that had come before urged me on. The King of Limbs (as some are now referring to it) slunk closer to the wall, both of us transfixed by the flames. The blob of mangled flesh and synaptic impulses is a tragic abomination, but did the game’s creators really want it to die?…