
Inquisitor is a hypertext engine that puts spatiality first
“I think games are uniquely suited to doing interesting things with spatiality, it doesn’t matter what form this takes—pure audio, pure text, pure 2D, pure 3D, or any combination of these, games are just really good at spaces.” These are the words of Orihaus, a game maker who has made some of the interesting 3D spaces I’ve visited in recent years. Mostly, they are pitch-black alienscapes that writhe with elegant onyx architecture and an outright ominous aura. Games like the “dark striptease” of Obsolete (2012), the “constructivist megastructures” of Aeon, and the “virtual memory palace” of Xaxi (2013). But more recently, Orihaus has turned…