Red Dead Redemption
Feature

From the magazine: Red Dead Redemption, Reviewed

This article first appeared in Kill Screen’s relaunched magazine, Issue 9, which you can buy right now!  Header illustration by Christopher Black /// In 2003, HBO released And Starring Pancho Villa as Himself, a lavish TV movie about a Mexican revolutionary who makes a deal with Hollywood to film, and star in, his own battle. Antonio Banderas plays Pancho Villa full of preening swagger, yet a strange kind of naivete—the naivete of someone already trying on the gilded robes of myth, already saving a parking spot on Olympus, boasting like Beowulf before the fact. The battle does not go as he…

Monument Valley
Feature

Exit Flatland

This article appears in Issue 9 of Kill Screen’s print magazine. It launches on August 8th, but you can get 10 percent off before that date with the discount code RELAUNCH. /// In 1884, Edwin Abbott Abbott published Flatland: A Romance of Many Dimensions. It was told from the perspective of A Square, who lives in a 2D world. His life is transformed by the entrance of A Sphere, who opens his eyes to the existence of a third dimension. For millennia, Western painting and architectural rendering occupied flatland. For all the joys of medieval art, perspective was often distorted, with large,…

News

David OReilly’s next game reminds us we’re not the center of the universe

Everything wants you to question the scale of our world—and your place in it. Designer David OReilly used the game to expand on his first venture into the game space with Mountain (2014), wherein you’re able to inhabit the perspective of a mountain, a non-human thing. From there, he began experimenting with ways to connect a unique perspective to everything. Humans have the tendency to believe we’re the center of the universe—that we’re special—and we’ve felt that way for a while. It’s a “very old prescientific idea that we’re somehow the center,” OReilly told us in an interview, which will be printed…

Announcement

Why we’re relaunching our print magazine

Header image by Rune Fisker /// In less than two weeks, we are relaunching our print magazine with Issue 9. We’re incredibly excited to show you what we’ve been working on. For a limited time, use the discount code RELAUNCH to receive 10% off your purchase of Issue 9, or off a 4 issue subscription. When we founded Kill Screen only seven years ago, the “game world” was a surprisingly different place. Many of the presumed fault lines in games—between independent and mainstream, artful and commercial, local and global—were just starting to penetrate the public discourse. “Indie Games” had been around since the early…