
Rubi’s Room tests what it’s like to solve a life-sized Rubik’s Cube in VR
Rubi’s Room wasn’t always in virtual reality, but gazing at its perfectly dizzying human Rubik’s Cube antics, it wouldn’t be surprising to think it was. The game was borne during the latest Ludum Dare game jam, but in a much simpler 2D state. But for Germany-based developer David Hagemann, the idea of reworking the project for VR was on his mind all along. “The immersion and the natural interaction [of VR] are the most compelling factors for me, it is not comparable to what you’re used to with playing games the regular way,” wrote Hagemann over email. “This brings a…