
Games could learn a thing or two from confessional poetry’s history
How confessional gaming is slowly growing a presence.
How confessional gaming is slowly growing a presence.
Exploring a world of shade.
And: how one sniper made an unexpected difference.
Yes, a man is entitled to the sweat of his brow, but at what cost?
Transforming pain into art.
There’s been a proliferation lately of games that address mental illness – particularly anxiety and depression. From the brilliant, difficult Actual Sunlight to today’s release of Depression Quest, the taboo of talking about mental illness in game is starting to peel back. Anecdotally, it also seems more people in the game industry are starting to open up about their own personal brushes with mood disorders. A number of high profile developers and writers– like Russ Pitts and PopCap’s Jeff Green, among many others – have made statements about suffering from similar maladies as of late. Overall, it seems like gaming…
Actual Sunlight is a bleak, tough experience. It’s not difficult to play – but it can be hard to motivate yourself to keep playing. That’s the point. Designer Will O’Neil crafted an “essentially autobiographical” game about a depressed and alienated young man named Ethan. For many, this will hit very close to home. “I think some players have interpreted it as a cautionary tale, and I appreciate that”, says O’Neil, “But my primary objective was just to give a seething, honest and unromantic account of a kind of life that I don’t think gets much representation.” – – – “This isn’t…