
Review
Firewatch and the great American landscape
Steven Poole put it beautifully in his book Trigger Happy (2000): “the jewel in the crown of what videogames can offer is the aesthetic emotion of wonder… such videogames at their best build awe-inspiring spaces from immaterial light. They are cathedrals of fire.” Cathedrals of fire. Sit on that for a moment. I’m at my computer and the screen is burning, roaring with the light of the sun. Steven Poole’s got a point. Wonder is hardwired into the history of videogames. It’s there in the labyrinthine mazes of 1997’s Castlevania: Symphony of the Night. And it’s there in the sheened…