Diluvion is aiming for all the undersea peril and wonder of a literary classic

Outer space is what currently holds the global population’s active imagination. The big breakthroughs in science that wow us are made up there, and so our popular stories follow suit—whether it’s space disasters directed by Hollywood (Gravity, Interstellar, The Martian) or videogames that promise us the universe (No Man’s Sky, Stellaris, Elite: Dangerous). Popular culture’s current output sells the idea that we are infatuated with life and death beyond our home planet. But Leo Dassey, creative director at Arachnid Games, hasn’t turned his head to the skies; he’s looking the other way. His team’s upcoming game Diluvion is an undersea adventure…


A VR exhibit journeys into the hidden souls of libraries

Libraries, huh, yeah. What are they good for? With apologies to Edwin Starr and Betteridge’s Law, the answer to that question is probably not “absolutely nothing, uh-huh uh-huh.” That’s a start, but it still leaves the not insignificant question of what, exactly, a library is good for in this day and age? As I waited in the bowels of the Grande Bibliothèque in Montreal for a showing of The Library at Night in mid-December, I found myself thinking of this question. The show, which is a collaboration between writer Alberto Manguel and artist Robert Lepage’s production company, Ex Machina, centres…