Sunless Sea

Sunless Sea will wash up terror and cannibalism on your iPad this spring

It was Failbetter Games’s seventh birthday yesterday, and so, to mark the occasion, the London-based studio decided to make an announcement. You remember that terrific nautical adventure game Sunless Sea (2015)? The one in which you sailed across a vast, dangerous ocean, collecting a range of stories, scars, and probably losing your sanity? Well, it’s only been available on PC before, but it’ll also be coming to iPad this spring. Great news, then. That’ll mean iPad owners can travel across the dreaded Unterzee with a tap of their finger, and from whatever real-world location they might find themselves in—handheld terror wherever…


Surreal horror game OMORI won’t be a recluse forever

OMORI isn’t dead but it has been delayed again. The team behind the upcoming “surreal psychological horror RPGmaker game” has released a new trailer and explained why the game isn’t out yet. To make a long story short: the team admits it “underestimated the amount of time to create a video game.” The original estimate for the game’s release date when it was funded on Kickstarter was May 2015. That means that prediction is drawing close to being two years early. But there’s more to it than mere naivete. One of the major setbacks for the OMORI team has been…


Balthazar’s Dream reveals what good boys dream of, and it’s ruff

A soft whimper causes you to look up from your work. It’s your dog, who is sleeping peacefully in bed. Is she dreaming? Her legs twitch slightly. Maybe she’s running around in a field, chasing a squirrel. She’s too old to do that now, but you like to think that the tiny mammal stood no chance in the dreamscape. “Wow.” You think to yourself. “She’s doing such a great job laying there.” You rouse yourself from the couch and tiptoe over to the sleeping dog and carefully drop to your knees and place your face mere inches from her nose.…


Taking up the responsibility of making games for the visually impaired

Jarek Beksa first encountered the need for audio-based games when working for Orange—the telecommunications company—in Poland. He was doing a usability study with voice recognition and speech synthesis applications, during which, one of the blind testers said, “Nobody makes games for us.” It drew Beksa towards the potential of using this technology to make games for the 300 million visually impaired people around the world. But it wasn’t until a few years later and after a move to New Zealand that Beksa would act upon his realization that day. He’s currently doing a PhD research project at Auckland University of Technology,…

Rise Up

Look out for a boardgame about organizing protests

I work, live, and study in Washington, D.C.—undoubtedly one of the world’s most political cities. Here reside the highest stratum of politicians, lobbyists, and corporate cash-mongers. Here, too, live the downtrodden, the marginalized—systematically oppressed people of varying color, socioeconomic status, and gender identity who the government promised to uplift, but, in effect, did quite the opposite. It only takes one stroll through Georgetown to understand how economically and racially segregated this city is. Washington is the world’s welcome mat to the United States: a city that is supposed to encompass all that America loves and strives for. And it does…


Help fund your own terrible death in Agony’s bloody vision of hell

It’s been a while since I’ve seen a warning label at the beginning of a videogame trailer. “WARNING: This trailer contains violent footage and flashing images that some may find disturbing.” That’s how the Kickstarter trailers for Agony open up, before each of them start smashing heads open with fists—one is two minutes long, the other 16 minutes long, select your poison. That’s the kind of warning I mostly associate with Resident Evil 2 (1998). That game came out a tender age for me, eight years old, when I wasn’t allowed to play horror games and therefore grew an obsession…

Project Tingler

Show your support for next year’s smuttiest FMV game

The Chuck Tingle adventure game is now looking to be “Kickstarted in the Butt.” If you’re not familiar with Chuck Tingle this will all come as quite a shock. He is perhaps the internet’s best supplier of smut, writing short erotica with titles like “My Ass Is Haunted By The Gay Unicorn Colonel” and “Pounded In The Butt By My Own Butt.” I promise you this is real (and I can also promise you that it is glorious). Earlier this year, game maker Zoe Quinn hit up Chuck Tingle over Twitter, asking if he’d like to make a game with her.…

Lost Ember

Give Lost Ember all your money so you can play as a good boy

A gentle breeze rustles the tall grass that surrounds you, causing the blades to sway back and forth lazily to the soft rhythm of the wind. Up ahead lies a dirt path, leading to an unknown destination whose name was lost to time long ago. You’re curled up on a patch of soil near a bank of water, taking a short break from exploring the environment. The ripples created by the wind roll slowly toward you, splashing at your paws. You catch a glimpse of your resting form in the reflection—distorted, but beautiful. Your coat is thick and long, and…

Butt Sniffin Pugs

Butt Sniffin Pugs, because we all need to sniff more dog butts

There are hundreds of dog breeds, originating from different parts of the world, big and small, hairy and bald. However, I think we can all agree that pugs are one of the cutest dog breeds out there, right? Don’t answer that, as the Phoenix-based studio SpaceBeagles will back me up on this: the team is making a game about pugs sniffing each other’s butts. Yeah, you read that right, don’t worry, I’ll explain. Now on Kickstarter, Butt Sniffin Pugs is a co-op exploration game where you roam around Central Bark in the middle of New Yorkie City, making little pug friends. You can…