
Artist uses videogame to create an “endlessly mutating death labyrinth”
The wonderful opportunity of videogames for an architect is that they allow for the creation of structures impossible to realize in the physical realm. Sure, for many years, pen and paper has offered the same deal, but not quite. Software lends itself to a virtual space that can be freely explored from different angles, and it has systems that allow for easy tweaking of any architectural arrangement—the possibility of stretching a series of buildings into infinity seems that much more plausible in virtuality. writhing with unstable animation Peter Burr, a New York-based artist with a keen interest in creating spaces…