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Practice patience with painterly, puzzle-like swordplay
The format of a mobile game is pretty well-honed by now. From Super Hexagon (2012) to Crossy Road (2014), the games we play on our phones are (for the most part) broken up into short-and-sweet attempts to break high scores. When they were new, maybe we imagined spending more time in waiting rooms than we actually do, but now we seem to be able to find a lot of time for these bite-sized bursts of game. However, a new game from Lee-Kuo Chen and Sunhead Games—creators of A Ride into the Mountains (2013)—called The Swords, doesn’t totally line up with this mobile design paradigm. While…