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The Year in Anxiety

There’s nothing to be worried about, it’s just a quiet walk through the woods. The sun is shining through the leaves. Strings swell in the background as you amble about. Everything is okay. Only it isn’t. Sure, Alessandro Salvati’s Anxiety Attacks starts out pleasantly enough. You are in the woods and everything is indeed picturesque. Your only real job is to breathe. Breathe in. Breathe out. Walk through a field of flowers. Breathe in. Breathe out. Breathe—you get the hang of it. Well, you think you’ve got the hang of it, and then the sky turns red, your breath shortens,…

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New episode of Let’s Play takes games beyond the screen

The first three installments of Laurent Checola and Thomas Kimmerlin’s micro-documentary web series Let’s Play invited viewers to examine the new frontiers for game designers, how they are participating in controversial conversations, and how they can challenge conventional notions of play and success. Now, the fourth episode discusses how designers are moving play from the screen to create a more physical, social experience. 

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Our documentary look at the art of videogames continues

The first two episodes of Laurent Checola and Thomas Kimmerlin’s collaborative micro-documentary Let’s Play introduced the emerging communities of developers experimenting with how to create exciting new experiences and tell emotionally resonant, even controversial stories within games. The third installment asks both developers and players to challenge the preexisting paradigms of gratification in games to explore new digital and emotional terrains.