Review

Everyone should be squirming to play Push Me Pull You

Sweating, writhing, fleshy worms are locked in combat with each other. Their two heads and four arms struggle to maintain dominance over one another. It’s a vicious and gross game of sport. And yet it is somehow completely, utterly adorable. Push Me Pull You lands somewhere between sumo wrestling, a soccer match, and the body-horror nightmare of The Human Centipede (2010). It has two teams of two players competing to gain control of the ball on a playfield, each pair working together to wriggle their conjoined bodies cooperatively to score points. The maneuvers available to each player at either end…

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The adorably grotesque world of Push Me Pull You arrives next month

As you can surmise from the title, Push Me Pull You (PMPY) is about the delightful tension between polar opposite forces. Even the world behind this couch co-op game is simultaneously the same and exact opposite of our own world. Because, you see, PMPY is populated by a very similar society with one key difference: people are joined at the waist to one another, turning the populace into a squirming pile of two-headed mutant tube creatures. Despite the body horror this image suggests, PMPY depicts a utopian society built around play, diversity, and a strong sense of community. For all its grotesqueness, this society of skin worms seems endlessly more charming and self-loving than our own. The bond struck between each one—quite literally unbreakable—is…

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Push Me Pull You is the grossest couch co-op game, and I can’t wait

Delightfully repulsive couch co-op game Push Me Pull You is headed to PlayStation 4 and PC, Mac, and Linux early next year. The game pits two teams of two players each in a literal head-to-head duel, where team members control their own side of a stretchy, noodle-like body conjoined at the midsection. Both players in a team have the power to extend and contract their side of the body at will, helping to coil, twist, and worm their way around an arena (and their opponent) for control of a ball. It’s gross, hilarious, and unlike any other local multiplayer game…

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Badblood beckons you to the hunt with its stylish new trailer

The battles in Badblood are ones of wit and wariness. Like Manhunt meets hide-and-seek, two trained killers sneak around in a field, hunting and fleeing from the other as the screen orientation constantly shifts to mask their movements. It’ll take strong spatial awareness and alertness to find your foe in the blood-stained meadows of Winnie Song’s two-player stealth game and that’s what makes it such an interesting entry in the local multiplayer space. Check out its new trailer below. The most striking thing about Badblood, besides its sharp, stylish anti-heroes, is the way it creates a language from its violence.…

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Fortune Catcher gives you an excuse to wrestle with your friends

I am a very competitive person, and I’ll admit that I love games that encourage you to screw over your friends. Where others let feelings get in the way, nothing will stand between me and sweet, sweet victory. This cut-throatedness served me well while playing Fortune Catcher, a local multiplayer game from creator MUYO. Fortune Catcher is reminiscent of B.U.T.T.O.N., Twister, and other party games designed to ruin families and end friendships. In this game, two players vie for control of one keyboard creating the game’s most important dynamic: the inevitable physical altercation. The goal of Fortune Catcher is simple: pilot…

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Dual merges digital and physical space to bring people closer

I wish I could have shown Sebastian Gosztyla’s mobile game Dual to my mother 20 years ago. Not to play it with her, she wouldn’t have allowed that, but to see how she configured it in the rules she had for me back then, when I was a child. She saw videogames as separating me from other people, as unhealthy for my social life, so an hour of playing a videogame had to be counterbalanced by playing outside with my friends for an hour (at least, during the summer).  But Dual holds weight on both sides of my mother’s perceived divide.…