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Be a magical fox that can change the seasons on September 2nd

Though the strangely-specific genre of “fox adventure game” isn’t exactly lonely this summer, the upcoming platformer Seasons After Fall is determined to assert its individuality. A fox wandering through a forest: good. A fox wandering through a forest in order to collect fragments of every season in order to fulfill a magical ritual: even better. Developed by Swing Swing Submarine and charmingly hand-painted, Seasons After Fall isn’t scared to follow its own ideas. Switching between seasons is the signature of the game During his quest for the fragments, the protagonist (i.e. the fox) has one significant advantage over his environment:…

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Magic and gender in Final Fantasy VI

Final Fantasy VI (1994) is deeply concerned with the relationship between human beings and technology. The game liberally borrows elements from Western heroic fantasy and science fiction, yet the story and action are centered around two young female protagonists, Terra and Celes, who are variations on the “magical girl” and “beautiful fighting girl” archetypes of late-20th century Japanese pop culture. Placing Final Fantasy VI within the broader context of Japanese society in the 1990s can give us a new perspective on a classic and iconic videogame while also enhancing our understanding of many of the narrative tropes and conventions of…

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Ikenfell will let you relive your childhood dreams of going to magic school

Like any human being who was between the ages of three and 30 when the Harry Potter books were coming out (we’re talking 1997 here), I always wanted to be a wizard. Besides the obvious advantages of being magic, so much of that world was impossible to resist, from Bertie Botts Every Flavor Beans right down to the Quidditch pitch and those terrible screaming bowling balls that broke Harry’s arm that one time. I was entranced, up until my 11th birthday, where an empty mailbox single-handedly destroyed all my faith and childhood wonder (it happens to all of us.) Still, I…

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The Outsider Art of Dominions 4

In 1947, French painter and sculptor Jean Dubuffet coined the term art brut, or “raw art” when translated to English. It was used to describe, by his own definition, “Those works created from solitude and from pure and authentic creative impulses—where the worries of competition, acclaim and social promotion do not interfere.” He was interested in art made by people who had never graced the halls of art school, who shunned the company of fellow artists and drew no influence from popular trends. In an art world plagued by repetitiveness and inauthenticity, Dubuffet argued, only the work of those totally…