A model for referencing videogames in literature
Generally when literature alludes to other media—Facebook, texting, film, the song “Hey, Soul Sister” by Train—my first reaction is to cringe. At its worst these mentions feel unnatural, lazy—the author’s gawky attempt to connect to the modern world or to an artistic tradition by simply referencing it. But even good media references can be jarring. Haruki Murakami’s thoughtful incorporation of jazz and classical music into his work, for instance, still has a weirdness to it. Perhaps this can be pinned down to degrees of separation from reality. When reading a work of fiction, it is typically odd to see mentions…