
Review
Super Smash Bros. finds more tricks to play on Wii U
Back to the lab.
Back to the lab.
Masahiro Sakurai knows what he likes. The creator of Super Smash Bros. and the recent Kid Icarus: Uprising has an everything-but-the-kitchen-sink sort of style, packing his games with mechanics, extras, options, and more. So it’s interesting that an element many games revolve around–narrative–doesn’t fit into his philosophy. At least, it doesn’t if it gets in the way of his experiencing the actual game. In a column penned for Famitsu, he writes, “I just want the game to let me play it already.” Amen, brother. But the question remainds: Why are these narrative road-blocks so common today, if they merely impede…