
The videogame that helped popularize Japanese mecha in the west
In the early 2000s, the Japanese government started to evaluate the value of the country’s popular culture industry following international successes in anime/manga such as Pokémon and Dragonball, videogames like Nintendo’s Legend of Zelda and Super Mario series, and films including Spirited Away (2001) and Ringu (1998). Realizing that its cultural influence expanded despite the economic setbacks of the Lost Decade (from 1991 to 2000), Japan sought to promote the idea of ‘Cool Japan’, an expression of its emergent status as a cultural superpower. For the next dozen years, the Japanese government made use of its soft power and ‘Cool Japan’ strategy to boost cultural…