News

Memories of a failing relationship are made beautiful in Ephemera

Plenty of things in life have expiration dates: cartons of milk, your passport, antiperspirants. After a week in the fridge, you should really retire that open bottle of wine. Relationships, on the other hand, don’t usually come marked with an end date. You might see the end coming from a ways away, but the ‘when’ is, in most cases, unclear. Not so in Ephemera (French: Les éphémères), a new narrative experience currently in development by Interim Studio. Designed by Lazlo Bonin and animated by Jazz Eladas, Ephemera is a “notgame” in which you have one fleeting summer to spend with your love…

Feature

A landscape of memory; returning to Shadow of the Colossus

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// It’s hard to calculate the distance from the clifftop to the sea below. My body, my eyes, the trembling in my legs tells me it is far, too far. Yet I can make out the marbling of the dark water as the foam traces fractal patterns after every impact. The white spray flash-bulb frozen against grey stone. The glassy shapes traced by swirling currents. These details feel close, painfully close. Perhaps it is the rhythm, the yawning…

Lieve Oma
News

Lieve Oma, a poetic game about appreciating your grandma

Dedicated to grandmas everywhere, Lieve Oma (translated from the Dutch as “Dear Grandma”) is a game that speaks to the way we come to associate places in the world with the loved ones we once shared them with. Creator Florian Veltman has now released it on itch.io after having spent the past few months arranging the trees and rivers of the game’s forest to his liking—an act that he previously told me felt akin to grafting a portrait of his own grandma. “Not because of the ‘autumnal sunset colours’, but because despite what it may evoke on the surface, everything still seems…

Videogame memory
News

The bot that dreams of forgotten videogames

Memory and videogames is a complicated crossroads. Not least because there’s a minimum of three types of memory meeting at this particular intersection. The most obvious one is personal memory: we remember the games we played over the years and attach emotions, physical locations, the music we were listening to at the time, and more to them. The second might be called technical or virtual memory, referring to the memory that videogames themselves contain. This is the RAM (random-access memory), the ROM (read-only memory), the immaterial saved data on hard drives and memory cards of old. Third is the cultural…

News

Anamorphine and the rise of the first-person narrative game

Georges Méliès discovered filmmaking’s jump cut by accident. By cutting out some of the frames in a single, still camera shot and splicing the two separate parts, it seemed as if objects were teleporting through space when watched back in real-time. In his 1898 short The Temptation of St. Anthony, he uses the jump cut to have women magically appear around the titular character, attempting to seduce him from his faith, before disappearing just as suddenly. Méliès used the jump cut to become the great cinematic illusionist he’s now known as, producing what appeared to be magic through editing alone, and…

News

The rhythm game genre is about to get a whole lot darker

You were lured in by the sight of a skeleton astronaut, weren’t you? Or is that just me? The idea of an astronaut left to rot in space grips me as one of the horrors of the future. At the moment, as far as public records show, there are no dead people floating around in space. But we have to suppose that one day there will be. There’ll be an accident and, for whatever reason, a body will be left to drift off into the void, unrecoverable.  what makes a human a human  Laserlife is an upcoming videogame that follows…