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Representing depression through game mechanics

There is a point in the depths of depression where you will begin to drown in your garbage. I don’t mean that as metaphor—I mean literal garbage. Unwashed dishes, dirty laundry, bags of trash, boxes from take-out for all the times you couldn’t find the energy to cook (which is every time). And, of course, so many empty wine vessels that you feel tempted to lie—even to yourself—about how many there actually are. In Depression Presented Ludically in the Style of a Videogame this is the point where you fall off the screen. the eerily slow fall back into the abyss…

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No! Please don’t take the weeds out of Animal Crossing

I’ve heard many lovers of Animal Crossing: New Leaf (2012) express a desire to go back and play some more. What’s stopping them? It’s the fear of what state their town will be in after the mayor disappeared for six months (or more). Animal Crossing’s infamous weeds are the personification of this guilt, growing in your town every day you’re absent; a grand public exhibition for your neglect. But an upcoming update to Animal Crossing: New Leaf will remove them forever. Whoopee, you might say. But no, don’t be so hasty, as this may actually diminish what makes Animal Crossing so…

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Smart devices still struggle to cope with mental health crises

Content warning: This article discusses suicide and depression. /// Most days can be good days, even when you’re diagnosed with depression and anxiety. Or at least they can be made to look as such. You learn to put on a good face, to make it through the day. All of this means that when you spiral—and you will inevitably spiral—it’s harder to reach out for help. So much of your effort is devoted to convincing people that you’re okay, to putting on a good face, that it’s hard to say things are going wrong. So, when you spiral, you are…

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Using videogames to combat mental illness stigma

This article is part of a collaboration with iQ by Intel. Mental illness is a complex, nuanced subject that many forms of entertainment have tried to faithfully portray. Movies such as Silver Linings Playbook and TV series like Showtimes’ Homeland have succeeded to varying degrees, but many attempts fall into clichés that perpetuate misinformation. Despite some mishaps like Eternal Darkness: Sanity’s Requiem, where those who suffer from mental illness are seen as defective, video games are a powerful vehicle for exploring this topic in new and enlightening ways. “The challenge games face in regard to the mental health discussion is how…

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You may not eat your greens ever again after playing this food horror game

I’m struggling to eat bananas these days. It’s Facebook’s fault. The damn thing is ruining my diet. I logged on one day to an auto-playing video of a spider breaking its way out of a banana. The devil of a thing pierced the skin from the inside of its fruity carriage and crawled out of it, into my nightmares. Now every time I bite into a banana I expect to feel hair and legs in my mouth. This is a problem I have now. Luckily, I’m not such a big eater of carrots. For if I were I think playing…

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A videogame meant to raise awareness of anxiety attacks

Anxiety Attacks doesn’t need to wander far from its inspiration to earn its status as a horror experience; there are no jumpscares or monsters—just the knowledge that you might not be in control of what you see and feel, that something as simple as moving and breathing can become a chore to juggle. It is, in short, a mental breakdown simulator, emulating the experiences of those who suffer from anxiety disorders and anxiety attacks. You start in a bright forest, greeted with flowers and birdsong; the sun is bright, and the world is rich and vivid. You are given only…

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A play about male clinical depression is now also an interactive story

An Interview is not all black—little pops of colour occasionally surface—but you could be forgiven for thinking that you’ve fallen into a world of blackness. And so you have. An Interview is Manos Agianniotakis’ interactive adaptation of Bryony Kimmings and Tim Grayburn’s play “Fake It ‘Til You Make It.” The pair’s performances grapple with the issue of clinical depression, particularly as it affects men. Here’s how they describe the show: Expect home made music, stupid dancing, onstage arguments, real life stories, tears and truths in this wickedly heartwarming and funny celebration of the wonders and pitfalls of the human brain. Consequently,…

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Monument Valley studio bring the game’s serenity to a mental health app

Anyone who played Monument Valley remembers the feeling of wellbeing that washed over them as they discovered the solution to each puzzle. It’s that sense that everything had its proper place; that things fit together and work in harmony. The world, when you manage to see it from the right perspective, simply makes sense. It was the serenity that made Monument Valley such an unforgettable and invaluable experience. Ustwo, the design studio behind the M.C. Escher-esque mobile gaming masterpiece, teamed up with psychologists to combine the emotional tranquility of Monument Valley with wellness science to create a powerful digital tool.…