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An upcoming game lets you explore Mesoamerican ruins as a wolf
Mooneye Studios looked to narrative-heavy titles like Journey (2012) and The Legend of Zelda: Twilight Princess (2006) for its upcoming game Lost Ember. And like those titles, it began as a third-person exploration game with puzzle elements, but much of the development process has so far involved paring away its more traditional design concepts. “We felt that they [distracted] from what we are really trying to do,” says Mooneye’s CEO Tobias Graff. “We want to create an experience and trigger certain emotions, get the player to feel the story, and these mechanics always felt wrong for that. The main drive in Lost Ember comes from the story…