Inside’s puzzle designer has an experimental music game out next month
Some visual styles become particularly entrenched in games. The continual quest for photorealism drives graphics technology towards lots of different ways to light scenes and throw particles all over the place. Different engines and art teams end up producing something like house styles—DICE’s Frostbite engine means the upcoming Battlefield 1 is lit a lot like Battlefield 4 (2013), CryEngine’s lush environments look pretty similar in Far Cry 3 (2012) and Far Cry 4 (2014), and in games more far afield like Monster Hunter Online (2013). THOTH suggests that the arcade resembles a gallery Even in games that come out of much smaller studios, certain lo-fi looks…