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What if game difficulty came from controllers rather than software?
In the case of digital games, the software acts as the variable, it changing to provide more difficulty as the player progresses. The controller and its input systems never change. This may be an obvious bit of analysis but it’s the observation that forms the basis of a project by Swiss multimedia designer Mylène Dreyer. Called Incontroller, it inverts the typical set-up of digital games as outlined above—rather than the software changing, the physical controller changes to provide increased challenge. the challenge of the game comes from its hardware The idea in Incontroller is to control a ball along a meandering track made…