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A videogame about making the kind of game you’re not supposed to make
There’s a succinct piece of traditional wisdom in videogame development: start small. It’s common for nearly everyone who wants to make a game to have a great idea for a massively multiplayer online game, but if you’re just getting started, that’s a pretty tough project to get off the ground, to say the least. At the end of 2014, Aaron John-Baptiste made a game called TMO (Tiny Multiplayer Online) for the weekend-long game jam Ludum Dare. The jam theme was “Entire Game on One Screen” and the tiny MMO-maker plays like a small “clicker game”—you put down Level 1 combat…