
When Obsidian got Fallout very, very right
Fallout 3 had heart. New Vegas had brains and cynicism.
Fallout 3 had heart. New Vegas had brains and cynicism.
The Jedi Exile and bare life in Knights of the Old Republic II
Enter a magical world where everyone’s awful.
Diving back into Obisidan’s ethical black hole.
A fair critique of RPGs is that you inevitably wind up overseeing the same wimpy wizards and quick-witted rogues no matter which game you’re in. But Obsidian’s Kickstarted fantasy Pillars of Eternity gives you the option to disassemble those tried-and-true archetypes of the ancient rulebook. Josh Sawyer, lead designer on Fallout: New Vegas and now this game, told PC Gamer that he was upending the tea table in terms of character creation. If someone wants to make a brilliant, weakling fighter, that is a build that is viable in our game, and it’s rewarded within the conversations and the fiction…
You’ll shoot things, be a tank, etc.