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How VR will change the way we create

This article is part of a collaboration with iQ by Intel. The advent of the internet created a whole new mode of self-expression, from digital and gif art to fan-fiction and fan art. Now, new virtual reality (VR) tools are primed to inspire yet another era of creators, both amateur and professional, by inviting them to step into their own inventions. Nowhere—so far—is the medium’s artistic possibilities more evident than in Tilt Brush, Google’s VR painting app that launched on the HTC Vive in April. “Combined with the newest generation of motion controllers and input technology, VR has the potential to be…

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Football players now use 360-degree video to improve their skills

This article is part of a collaboration with iQ by Intel. A former NFL kicker is using cutting-edge virtual reality videos to help players and coaches train better, faster, and smarter. Last year proved to be a banner year for athletics-related technological advances. A slew of smart helmets and wearable devices are now helping athletes, and better player tracking and camera angles are bringing sports fans amazing perspectives on favorite players. While all kinds of sports benefited from many new technologies in 2015, Sports Illustrated named virtual reality the innovation of the year. Looking ahead, 2016 could see virtual reality technology become widely adopted across mainstream sports. Professional football players are already testing…

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Everything’s (not) alright on the VR front, apparently

On the occasion of CES, the annual “consumer” electronics extravaganza in Las Vegas, murmurs started to be heard about whether virtual reality headsets were all that useful, particularly at the prices at which they are being sold. Better late than never. CNN, however, is here to distract from the doom and gloom with an article cheerfully entitled “Google Cardboard saves baby’s life.” When you put it that way, VR sure sounds like money well spent. Granted, that title is somewhat hyperbolic. VR’s corporeal presence did not save a baby’s life all on its own. Rather, it allowed doctors at Miami’s…

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Whateverland brings explorable art to personal VR

Designers at Lucid Trips have announced Whateverland, a game world that is also a virtual reality art gallery, allowing players to explore on personal VR devices. Players will be able to propel themselves as a pair of dissociated arms through a colorful “Dreamplanet” and interact with pieces that can be later bought in the form of a 3D print. The gallery will feature the work of prominent German artists Gero Doll, Rolf Bergmeier, Neo Rauch, and Daim. a more immersive “flying” experience.  The designers hope to make their project cross-platform—inclusive of Oculus Touch, HTC Vive & Lighthouse, and Sony’s Project…